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Updated: April 17, 2026 at 11:17 PM

Evolution of T-Bank Architecture (2006–2024)

hard

18 years of evolution: from a startup on packaged software to a large technology company with an internal developer platform, import substitution, and distributed architecture governance.

The architecture of a large company almost never follows one master plan. This chapter tells the more honest story of how T-Bank moved through packaged software, in-house systems, platform engineering, and distributed architecture governance under pressure from growth, change cost, and new constraints.

Its practical value comes from showing architecture as a sequence of states rather than a single target diagram. Along that path, you can see why choices that fit a startup stop fitting a platform company, and why another layer of structure only appears once scale and organization become much more complex.

In architecture discussions, this chapter works as a strong evolution case. It gives you a concrete way to explain how business scale, team structure, and engineering constraints gradually reshape priorities, roles, and decision-making tools.

Practical value of this chapter

Platform evolution

Explains how architecture changes with business scale, org shape, and regulatory pressure.

Migration thinking

Teaches transition planning between architecture states without freezing product delivery.

Platform investment

Helps evaluate when central platform capabilities pay off versus local team autonomy.

Interview realism

Provides real evolution stories that strengthen architecture arguments in interviews.

Source

ArchDays 2024

Text version of the talk “Architecture at T-Bank: yesterday, today, tomorrow.”

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The story of T-Bank’s architecture over 18 years: from a startup built on packaged software to a large technology company with its own developer platform and a distributed architecture process.

Evolution of T-Bank Architecture

A breakdown of Alexander Polomodov’s ArchDays 2024 talk

46M clients2006–20244 evolution phases

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What architecture means here

Before the timeline starts, the chapter fixes its lens. Architecture is not just one diagram or one stack choice. It is the way a company defines system boundaries, records expensive decisions, and preserves a workable path for change as scale increases.

1. High-level structure

How the system is organized, what the main parts are, and how they interact.

2. Abstraction and composition

Which details stay hidden and at what level interactions become discussable.

3. A set of structures

Several complementary views that make the system easier to reason about and evolve.

4. Rules and guardrails

Policies, standards, and constraints that keep the architecture inside a coherent frame.

5. Trade-offs and decisions

Choices that are especially expensive to reverse and therefore deserve explicit treatment.

6. Styles and patterns

Reusable ways of structuring systems so teams do not reinvent the same solution each time.

7. Communication

A practical way to align engineers, product stakeholders, and other decision-makers.

"To paraphrase George Box: all definitions are wrong, but some are useful."

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A Philosophy of Software Design

A conversation about John Ousterhout’s book and why architecture usually outlives any local implementation detail.

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Key metaphor

❌ Construction metaphor

In construction, it is unusual for the customer to reach the middle of a skyscraper and then decide to pivot and build the rest in a completely different direction. In IT, those shifts happen all the time, which makes a literal construction analogy too rigid.

✓ Plant metaphor

It is more accurate to think of architecture as something cultivated over time: grown, reshaped, and maintained gradually, often without knowing in advance which constraints will surface as the system expands.

Four phases of evolution

Phases of T-Bank architecture evolution

2006–2014

Packaged software

Startup stage: fast market entry on top of mature packaged systems.

Oracle Siebel as the backbone of CRM workflows.
TDD — Technologist Driven Development, where technologists combined business-analysis and project-management responsibilities.
Low entry cost and fast rollout.
Reliance on the maturity and vendor support of established products.

1. Packaged software (COTS)

In its early years, Tinkoff operated like a fast startup. At that stage, packaged systems were a rational choice: they shortened the path to market and reduced the need to build basic capabilities from scratch.

Why this stage worked

  • +Low initial launch cost.
  • +Fast implementation of standard business flows.
  • +Reliability of established vendor products.
  • +External technical support from the vendor.
  • +Regular upgrades without building everything in-house.

TDD — Technologist Driven Development

Products were shaped by technologists sitting between business analysis and project management. That matters because, in the packaged-software stage, architecture was still tightly coupled to product launch rather than to platform engineering as a discipline.

2. Moving to in-house software

As the company grew, packaged products started to hit real business limits. Total cost kept rising, flexibility kept shrinking, and the geopolitical shift of 2014 made outside dependencies even more visible.

What stopped working

  • Limited flexibility — packaged products adapted poorly to rapidly changing product flows.
  • Growing cost — user and core-based licensing scaled together with the business.
  • Vendor dependence — important change had to wait for someone else’s roadmap.
  • Integration complexity — more and more glue code accumulated around the packaged core.
  • Security exposure — popular products remained attractive targets for broad attacks.

Building in-house software did not remove complexity; it changed its shape. The company gained flexibility, but paid for it with migrations, legacy layers, and long transition periods where old and new systems had to coexist.

Spirit

Spirit platform

Official page of the internal developer platform.

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Foundation

Containerization

Platform environments are usually built around containers and orchestration.

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3. Platform engineering

By 2020, it was clear that endlessly multiplying local infrastructure solutions was too expensive. Teams could move fast on their own, but the company was losing reuse, standardization, and the economic upside of scale.

8x

Growth in engineering teams

25%

of engineers working on infrastructure instead of product delivery

A technology landscape that had become too heterogeneous

Spirit platform principles

  • Repeatable and transparent code lifecycle.
  • A consistent approach to code quality and codebase management at every stage.
  • Internal reuse and shared engineering building blocks across teams.
  • Focus on engineering outcomes rather than local infrastructure workarounds.

4. Megaprojects and architecture governance

The events of 2022 sharply accelerated the move toward a more mature architecture process. The company now had to evolve the platform, execute large migrations, reduce critical dependencies, and prepare for the next scale jump at the same time.

🔥 Project Prometheus

An import-substitution program focused on moving away from Oracle and other critical dependencies. It also accelerated the accumulation of technical debt that later had to be addressed while the company kept growing.

📈 The 100M program

Preparation for the next growth phase: more clients, more products per client, and more daily activity inside the broader ecosystem.

What became the working answer

  • Move teams onto platform services where the XaaS model clearly pays off.
  • Expand platform capabilities to support both scale and import substitution needs.
  • Evolve systems step by step instead of betting on one revolutionary rebuild.

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Fundamentals of Software Architecture

More on architect responsibilities, quality attributes, and mature architecture thinking.

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Who does architecture

Who does architecture?

Engineering managers

Own delivery pace, coordination, and the engineering environment

Senior individual contributors

Take on hard architecture choices and drive them into working code

Software engineers

Design and implement at the level of complexity the team actually needs, no higher

Architecture decisions work best when they are made at the lowest level that still keeps the system coherent

Foundation

Virtualization: hypervisors and VMs

Data centers and internal platforms still rely on virtualization and hypervisors.

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Where T-Bank is heading

The core conclusion is simple: in the long run, a bank has to invest not only in product features but in its own technical capability. Without that, the next stage of growth becomes too expensive to sustain.

Infrastructure base

Proprietary data centers, an internal developer platform, and a shared layer of platform capabilities.

Distributed ownership

Architecture choices move closer to the teams, while still staying inside common rules and standards.

Mature reuse

Platform services and standards should help teams move faster rather than strip away their autonomy.

Additional materials

Related chapters

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